using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace HappySprite.Simulation
{
    struct Contact
    {
        public Vector2 Position;
        public Vector2 Normal;
        public Vector2 R1;
        public Vector2 R2;
        public float Seperation;
        public float AccumulatedNormalImpulse;
        public float AccumulatedNormalImpulseBias;
        public float AccumulatedTangentImpulse;
        public float NormalMass;
        public float TangentMass;
        public float Bias;
    }
}
